High Five Information
COME TO OUR NETBALL SKILLS TRAINING AT THE G4S NETBALL CENTRE AT SAINT HILL SPORTS CLUB
Saturdays from 9am
starting on Saturday 6th October 2007.
(Minor Division league games are also played)
Girls and Boys welcome from School Year 4 to 6

Registration Forms for 2007 to 2008 please email Alison Armstrong <click here>


 

Sarah & Freya
Hi-5 Coaches & Umpires

Current Information

High 5 Fixtures

What Is Hi-5 Netball ?

At A Glance

What Do You Need ?

High Five Rotations

Court Positions

The Players

Game Duration

The Rules

Who Do You Contact ?


Hi-5 Coaching Sessions
Hi-5 Coaching Sessions

What Is Hi-5 Netball ?

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At A Glance

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5 a-side with normal court markings 7 to 9 players in a squad
Size 4 Ball Player rotation <Go to rotations>
2.74m (9ft) post Scorers/Timekeepers/Centre Markers
Pass or shoot within 4 seconds 4 quarters of 6 minutes

What Do You Need ?

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The Court 30.5m x 15.25m (100ft x 50ft)
Markings Normal Court markings
Safety Courts should be level and flat with no dangerous objects around.
Posts Placed on the centre point of each goal line the ring should be 2.74m (9ft) from the ground and fitted with a net.
Ball Size 4 Netball
Bibs The GS, GA, C, GD and GK are needed.
The Squad

The squad consists of a minimum of 7 and a maximum of 9 players with 5 on court at any time.

Matches should be 4x6 minutes with 2 minutes at intervals which squad members' positions should be rotated. All players much play in at least 2 quarters of the court, but these need not be consecutive. Each player must play in at least 2 different positions in each match (shooting, centre, defending).

Squad players not on court will take on a scoring, timekeeping or centre pass marking role.

Substitutions may be made at any time in the event of illness or injury.

High Five Netball is a game which may be played by single sex or mixed teams. Five members of the squad are on the court at any one time.

Duration  Matches should be 4 x 6 minutes with 2 minutes at each interval. Teams should change ends at each interval.

Possible Rotations Patterns

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     For a squad of 7 players

     GS > GK > Scorer > GA > GD > Timekeeper > C

     For a squad of 8 players

     GS > GK > Scorer > C > GA > Timekeeper > GD > Centre Pass Marker

    For a squad of 9 players

     GS > Centre Pass Marker > GK > Scorer > GA > Timekeeper > GD > Scorer > C

Court Positions

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GA & GS Hi-5 Court Positions
GK & GD Hi-5 Court Positions
Centre Hi-5 Court Positions
Key

The Players

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Members of the squad are on the court at any one time.  The players are allowed in the following areas:

GS & GA    Are permitted to enter the centre court and the attacking goal thirds including the goal circle.

GD & GK    Are permitted to enter the centre court and the defending goal thirds including the goal circle.

   The centre is permitted to enter the centre court, both goal thirds but not allowed to enter either goal circle.

The Scorers Timekeepers and Centre Pass Markers

When squad members are off court they take on the scoring and timekeeping roles.  In squads of 8 or 9, one person should also be responsible for recording and calling whose centre pass it is.

Scorers : Keep a simple score card for their own team

Time keeper  : Time the six minute quarters and indicate to the umpire when the quarter is finished

Centre Pass Marker : Keep a note of whose centre pass it is and indicate to the umpire after each goal is scored and at the beginning of each quarter.

Game Duration

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Duration Of The Game

Matches should be 4 x 6 minutes, with 2 minutes at each interval.  Team should change ends at each interval.

tThe High Five Rules

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Start Of Play

Team Captains toss a coin to determine who takes the first Centre Pass.  Subsequent centre passes must be taken alternately.

Play is started by a pass from the 'Centre', who stands with both feet in the centre circle.

At the start of play, the GS, GA, GD and GK may be anywhere in the goal third, which is part of the playing area.  The opposing Centre shall be in the centre third and free to move.

When the umpire blows the whistle, the Centre must pass the ball within 4 seconds and obey the Footwork rule.  The ball must be caught or touched in the centre third.  Everyone must observe the 1 metre Distance rule.

Playing The Ball

A player must

1)      Pass or shoot within 4 seconds

2)     Obey the Footwork rule

A player may not

1)  Deliberately kick the ball

2)  Bounce the ball more than once

3)   Hand or roll the ball to another player

4)   Place their hands on a ball held by an opponent

5)  Throw the ball while sitting / lying on the ground

6)  Use the goalpost as support in receiving a ball going out of court or to gain balance

7)  Throw the ball over a complete third without it being touched or caught by another player in that third

8)   Regain possession of the ball, having dropped or thrown it, before it has been touched by another player

Penalty :  FREE PASS

Footwork

The footwork rule is as stated in the official AENA Rule Book and can be condensed as follows :

1)   A player may receive the ball with one foot grounded or may jump to catch and land on one foot.  While that landing foot remains on the ground the other foot may be moved in any direction and any number of times, pivoting on the landing foot if desired.  Hopping is not allowed.

2)      A player may receive the ball whilst both feet are grounded, or may jump to catch and land on both feet simultaneously.  The player may then choose to move either foot and the remaining foot shall then be considered to be the landing foot.  Proceed as in 1) above.

Penalty :  FREE PASS

Scoring A Goal

A goal is scored when the ball passes completely through the ring from top to bottom.  A goal may only be scored by the Goal Shooter or the Goal Attack playing the ball from any part of the shooting circle.

Defending, Obstruction and Contact

When a player is holding the ball, the distance on the ground between that player's landing foot and the nearer foot of an opponent must be at least 1 metre.  Defending the ball in a player's hand by outstretching the arms is not permitted.  The player with the ball must be permitted an unimpeded throwing or shooting action. ONE JUMP to intercept a throw or shot at goal is permitted provided that the player is at least 1 metre away and that the arms are not outstretched prior to the jump.  Jumping up and own in front of a player is not permitted.  Netball is a non-contact game.  No player shall knock or push an opponent or interfere with his/her play, either accidentally or deliberately.

Penalty :  PENTALTY PASS OR SHOT

Out Of Court

A ball is out of court when it, or a player touching it, touches the ground or an object outside the court.  The line counts as part of the court.  A thrown in is awarded to the opposing team.  If the ball hits the post and bounces back into court, it is still in play.

The Throw In

The throw in is taken at the point where the ball crossed the line.  Any player allowed in that part of the court may take the throw in and must stand outside the court with both feet behind the line.  When the player taking the throw in has checked that all other players are on court, she/he must release the ball within 4 seconds.

Offside

A player is offside if she/he enters an area of the court in which she/he is not allowed.

Penalty : FREE PASS

Penalties : Free Pass / Penalty Pass or Shot

A Free Pass

A free pass is awarded to a team for any infringement of the rules EXCEPT obstruction and contact.  A player may not shoot directly from a free pass.

A Penalty Pass

A penalty pass or shot is awarded to a team against any player causing obstruction or contact.  A player may shoot if the penalty is awarded inside the circle.  The offending player must stand still beside the player taking the pass.  A free pass, or a penalty pass or shot, is taken from the point where the infringement occurred and may be taken by any member of the team allowed in that part of the court.

The Toss Up

The umpire takes a toss up when 2 opposing players simultaneously :

1)  Gain possession of the ball

2)     Knock the ball out of court

3)     Are offside with the ball

4)     Contact each other

Or when she/he is unsure about which player is responsible for an infringement or who has possession of the ball when the game was stopped for injury.  The two players stand facing each  other and the goal into which their team is shooting.  They stand with their arms at their sides and their feet in any position, with 1 metre between one player's front foot and that of his/her opponent.  The umpire flicks the ball not more than 60cm (2ft) into the air from the point midway between the players and just below shoulder level of the shorter player's normal standing position.  The whistle is blown as the umpire releases the ball.  The ball is now in play.

Who Do You Contact ?

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