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Start
Of Play
Team Captains toss a coin to determine who takes the
first Centre Pass. Subsequent centre passes must be
taken alternately.
Play is started by a pass from the 'Centre', who stands
with both feet in the centre circle.
At the start of play, the GS, GA, GD and GK may be anywhere
in the goal third, which is part of the playing area.
The opposing Centre shall be in the centre third and
free to move.
When the umpire blows the whistle, the Centre must pass
the ball within 4 seconds and obey the Footwork rule.
The ball must be caught or touched in the centre third.
Everyone must observe the 1 metre Distance rule.
Playing
The Ball
A player must
1)
Pass or shoot within 4 seconds
2)
Obey the Footwork rule
A player may not
1) Deliberately kick the ball
2) Bounce the ball more than once
3)
Hand
or roll the ball to another player
4)
Place their hands on a ball held by an opponent
5)
Throw
the ball while sitting / lying on the ground
6)
Use the goalpost as support in receiving a ball
going out of court or to gain balance
7)
Throw
the ball over a complete third without it being touched
or caught by another player in that third
8)
Regain possession of the ball, having dropped
or thrown it, before it has been touched by another
player
Penalty : FREE
PASS
Footwork
The
footwork rule is as stated in the official AENA Rule
Book and can be condensed as follows :
1)
A player may receive the ball with one foot grounded
or may jump to catch and land on one foot. While that
landing foot remains on the ground the other foot may
be moved in any direction and any number of times, pivoting
on the landing foot if desired. Hopping is not
allowed.
2)
A player may receive the ball whilst
both feet are grounded, or may jump to catch and land
on both feet simultaneously. The player may then choose
to move either foot and the remaining foot shall then
be considered to be the landing foot. Proceed as in
1) above.
Penalty : FREE
PASS
Scoring
A Goal
A
goal is scored when the ball passes completely through
the ring from top to bottom. A goal may only be scored
by the Goal Shooter or the Goal Attack playing the ball
from any part of the shooting circle.
Defending,
Obstruction and Contact
When
a player is holding the ball, the distance on the ground
between that player's landing foot and the nearer foot
of an opponent must be at least 1 metre. Defending
the ball in a player's hand by outstretching the arms
is not permitted. The player with the ball must be
permitted an unimpeded throwing or shooting action.
ONE JUMP to intercept a throw or shot at goal is permitted
provided that the player is at least 1 metre away and
that the arms are not outstretched prior to the jump.
Jumping up and own in front of a player is not permitted.
Netball is a non-contact game. No player shall knock
or push an opponent or interfere with his/her play,
either accidentally or deliberately.
Penalty
: PENTALTY PASS OR SHOT
Out
Of Court
A ball is out of court when it, or a player touching it,
touches the ground or an object outside the court.
The line counts as part of the court. A thrown in is
awarded to the opposing team. If the ball hits the
post and bounces back into court, it is still in play.
The
Throw In
The throw in is taken at the point where the ball crossed
the line. Any player allowed in that part of the court
may take the throw in and must stand outside the court
with both feet behind the line. When the player taking
the throw in has checked that all other players are
on court, she/he must release the ball within 4 seconds.
Offside
A player is offside if she/he enters an area of the court
in which she/he is not allowed.
Penalty : FREE PASS
Penalties
: Free Pass / Penalty Pass or Shot
A Free Pass
A free pass is awarded to a team for any infringement
of the rules EXCEPT obstruction and contact.
A player may not shoot directly from a free pass.
A
Penalty Pass
A
penalty pass or shot is awarded to a team against any
player causing obstruction or contact. A player may
shoot if the penalty is awarded inside the circle. The
offending player must stand still beside the player
taking the pass. A free pass, or a penalty pass or
shot, is taken from the point where the infringement
occurred and may be taken by any member of the team
allowed in that part of the court.
The
Toss Up
The
umpire takes a toss up when 2 opposing players simultaneously
:
1)
Gain possession of the ball
2)
Knock the ball out of court
3)
Are offside with the ball
4)
Contact each other
Or when she/he is unsure about which player is responsible
for an infringement or who has possession of the ball
when the game was stopped for injury. The two players
stand facing each other and the goal into which their
team is shooting. They stand with their arms at their
sides and their feet in any position, with 1 metre between
one player's front foot and that of his/her opponent.
The umpire flicks the ball not more than 60cm (2ft)
into the air from the point midway between the players
and just below shoulder level of the shorter player's
normal standing position. The whistle is blown as the
umpire releases the ball. The ball is now in play. |